AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Platformer Games on Android in the UK
An analysis of the UK's top platformer games on Android in Q4 2020 reveals interesting download and active user trends. Sensor Tower provides deeper insights into the performance of these popular titles.
UK's Top 5 Platformer Games on Android: A Q4 2020 Retrospective
As 2020 came to a close, the platformer genre on Android devices saw an array of performances among its top games in the UK. Data provided by Sensor Tower offers a window into the downloads, revenue, and weekly active users of these engaging titles.
Stair Run by VOODOO, released in mid-September, showed a promising start with downloads peaking at 94K in the week of October 12th. While the downloads gradually declined to 21K by the end of December, weekly active users mirrored this trend, starting from a high of 188K in late October and tapering off to 64K.
Another VOODOO title, Roof Rails, launched later in October, saw its downloads soar to 84K in its first full week post-launch. This initial interest held relatively steady, ending the quarter with 68K downloads. Active users followed an upward trajectory, starting at 3K and rising impressively to 160K by the year's end.
Join Clash 3D by Supersonic Studios LTD had a consistent quarter regarding revenue, with a noticeable spike to $141 in the final two weeks of December. Downloads for the game fluctuated, with a noteworthy increase to 41K in the third week of December. Active users reflected this growth, climbing from 128K at the start of the quarter to 198K in the final week.
Cube Surfer!, yet another VOODOO release, saw a modest revenue increase in early November but downloads decreased over the quarter from 32K to 19K. Despite this, active users showed more resilience, starting at 167K and ending at a stronger 157K.
Lastly, the enduring favorite Subway Surfers from SYBO Games maintained a solid performance. Revenue peaked at $4K in late October but downloads remained relatively stable, ending the quarter at 19K. Active users had a slight dip but managed to stay above the 200K mark for most of the quarter.
For more in-depth data and insights into the performance of platformer games and other categories on mobile platforms, Sensor Tower's comprehensive analytics tools provide a detailed look at market trends and user engagement.